forked from mirror/OpenTTD
(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p)
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@@ -165,6 +165,8 @@ typedef struct ResolverObject {
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uint32 reseed;
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VarSpriteGroupScope scope;
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bool info_view; ///< Indicates if the item is being drawn in an info window
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union {
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struct {
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const struct Vehicle *self;
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