forked from mirror/OpenTTD
(svn r5336) - NewGRF: draw custom helicopter rotor sprites in vehicle info window, ensuring the correct direction is used (inspiration from mart3p)
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@@ -22,9 +22,9 @@ void SetWagonOverrideSprites(EngineID engine, const struct SpriteGroup *group, b
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void SetCustomEngineSprites(EngineID engine, byte cargo, const struct SpriteGroup *group);
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void SetRotorOverrideSprites(EngineID engine, const struct SpriteGroup *group);
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SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle* v, Direction direction);
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SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v);
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#define GetCustomRotorSprite(v) GetRotorOverrideSprite(v->engine_type, v)
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#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL)
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SpriteID GetRotorOverrideSprite(EngineID engine, const Vehicle* v, bool info_view);
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#define GetCustomRotorSprite(v, i) GetRotorOverrideSprite(v->engine_type, v, i)
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#define GetCustomRotorIcon(et) GetRotorOverrideSprite(et, NULL, true)
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/* Forward declaration of GRFFile, to avoid unnecessary inclusion of newgrf.h
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* elsewhere... */
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