forked from mirror/OpenTTD
(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -49,7 +49,7 @@ static void SpriteGroupPoolCleanBlock(uint start_item, uint end_item)
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/* Allocate a new SpriteGroup */
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SpriteGroup *AllocateSpriteGroup(void)
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SpriteGroup *AllocateSpriteGroup()
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{
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/* This is totally different to the other pool allocators, as we never remove an item from the pool. */
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if (_spritegroup_count == GetSpriteGroupPoolSize()) {
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@@ -60,7 +60,7 @@ SpriteGroup *AllocateSpriteGroup(void)
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}
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void InitializeSpriteGroupPool(void)
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void InitializeSpriteGroupPool()
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{
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CleanPool(&_SpriteGroup_pool);
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