forked from mirror/OpenTTD
(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -52,8 +52,8 @@ static byte _terraform_size = 1;
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RailType _last_built_railtype;
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static int _scengen_town_size = 2; // depress medium-sized towns per default
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extern void GenerateIndustries(void);
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extern bool GenerateTowns(void);
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extern void GenerateIndustries();
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extern bool GenerateTowns();
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void HandleOnEditText(const char *str)
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@@ -337,7 +337,7 @@ void ShowRenameWaypointWindow(const Waypoint *wp)
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ShowQueryString(STR_WAYPOINT_RAW, STR_EDIT_WAYPOINT_NAME, 30, 180, NULL, CS_ALPHANUMERAL);
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}
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static void SelectSignTool(void)
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static void SelectSignTool()
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{
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if (_cursor.sprite == SPR_CURSOR_SIGN) {
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ResetObjectToPlace();
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@@ -370,12 +370,12 @@ static void MenuClickNewspaper(int index)
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}
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}
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static void MenuClickSmallScreenshot(void)
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static void MenuClickSmallScreenshot()
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{
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SetScreenshotType(SC_VIEWPORT);
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}
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static void MenuClickWorldScreenshot(void)
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static void MenuClickWorldScreenshot()
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{
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SetScreenshotType(SC_WORLD);
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}
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@@ -1379,7 +1379,7 @@ static const WindowDesc _scen_edit_land_gen_desc = {
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ScenEditLandGenWndProc,
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};
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static inline void ShowEditorTerraformToolBar(void)
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static inline void ShowEditorTerraformToolBar()
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{
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AllocateWindowDescFront(&_scen_edit_land_gen_desc, 0);
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}
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@@ -1593,7 +1593,7 @@ static const Widget _scenedit_industry_candy_widgets[] = {
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};
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static bool AnyTownExists(void)
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static bool AnyTownExists()
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{
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const Town *t;
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@@ -2235,7 +2235,7 @@ static WindowDesc _main_status_desc = {
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StatusBarWndProc
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};
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extern void UpdateAllStationVirtCoord(void);
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extern void UpdateAllStationVirtCoord();
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static void MainWindowWndProc(Window *w, WindowEvent *e)
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{
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@@ -2401,9 +2401,9 @@ static void MainWindowWndProc(Window *w, WindowEvent *e)
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}
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void ShowSelectGameWindow(void);
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void ShowSelectGameWindow();
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void SetupColorsAndInitialWindow(void)
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void SetupColorsAndInitialWindow()
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{
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uint i;
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Window *w;
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@@ -2436,7 +2436,7 @@ void SetupColorsAndInitialWindow(void)
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}
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}
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void ShowVitalWindows(void)
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void ShowVitalWindows()
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{
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Window *w;
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@@ -2461,7 +2461,7 @@ void ShowVitalWindows(void)
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WP(w,def_d).data_1 = -1280;
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}
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void GameSizeChanged(void)
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void GameSizeChanged()
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{
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_cur_resolution[0] = _screen.width;
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_cur_resolution[1] = _screen.height;
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@@ -2470,7 +2470,7 @@ void GameSizeChanged(void)
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MarkWholeScreenDirty();
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}
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void InitializeMainGui(void)
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void InitializeMainGui()
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{
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/* Clean old GUI values */
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_last_built_railtype = RAILTYPE_RAIL;
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