forked from mirror/OpenTTD
(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -379,7 +379,7 @@ int32 CmdClearArea(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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#define TILELOOP_ASSERTMASK ((TILELOOP_SIZE-1) + ((TILELOOP_SIZE-1) << MapLogX()))
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#define TILELOOP_CHKMASK (((1 << (MapLogX() - TILELOOP_BITS))-1) << TILELOOP_BITS)
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void RunTileLoop(void)
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void RunTileLoop()
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{
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TileIndex tile;
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uint count;
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@@ -405,7 +405,7 @@ void RunTileLoop(void)
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_cur_tileloop_tile = tile;
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}
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void InitializeLandscape(void)
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void InitializeLandscape()
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{
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uint maxx = MapMaxX();
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uint maxy = MapMaxY();
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@@ -425,7 +425,7 @@ void InitializeLandscape(void)
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for (x = 0; x < sizex; x++) MakeVoid(sizex * y + x);
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}
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void ConvertGroundTilesIntoWaterTiles(void)
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void ConvertGroundTilesIntoWaterTiles()
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{
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TileIndex tile;
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uint z;
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@@ -587,7 +587,7 @@ static void GenerateTerrain(int type, int flag)
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#include "table/genland.h"
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static void CreateDesertOrRainForest(void)
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static void CreateDesertOrRainForest()
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{
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TileIndex tile;
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TileIndex update_freq = MapSize() / 4;
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@@ -697,15 +697,15 @@ void GenerateLandscape(byte mode)
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if (_opt.landscape == LT_DESERT) CreateDesertOrRainForest();
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}
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void OnTick_Town(void);
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void OnTick_Trees(void);
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void OnTick_Station(void);
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void OnTick_Industry(void);
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void OnTick_Town();
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void OnTick_Trees();
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void OnTick_Station();
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void OnTick_Industry();
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void OnTick_Players(void);
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void OnTick_Train(void);
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void OnTick_Players();
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void OnTick_Train();
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void CallLandscapeTick(void)
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void CallLandscapeTick()
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{
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OnTick_Town();
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OnTick_Trees();
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