(svn r9050) -Codechange: Foo(void) -> Foo()

This commit is contained in:
rubidium
2007-03-07 11:47:46 +00:00
parent a69e3b1c45
commit 36bb92ae24
180 changed files with 1072 additions and 1073 deletions

View File

@@ -8,7 +8,7 @@
#include "gfx.h"
void DoClearSquare(TileIndex tile);
void RunTileLoop(void);
void RunTileLoop();
uint GetPartialZ(int x, int y, Slope corners);
uint GetSlopeZ(int x, int y);
@@ -80,11 +80,11 @@ void NORETURN CDECL error(const char *str, ...);
// Mersenne twister functions
void SeedMT(uint32 seed);
uint32 RandomMT(void);
uint32 RandomMT();
#ifdef MERSENNE_TWISTER
static inline uint32 Random(void) { return RandomMT(); }
static inline uint32 Random() { return RandomMT(); }
uint RandomRange(uint max);
#else
@@ -94,33 +94,33 @@ uint32 RandomMT(void);
#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
uint DoRandomRange(uint max, int line, const char *file);
#else
uint32 Random(void);
uint32 Random();
uint RandomRange(uint max);
#endif
#endif // MERSENNE_TWISTER
static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
uint InteractiveRandomRange(uint max);
/* texteff.cpp */
void MoveAllTextEffects(void);
void MoveAllTextEffects();
void AddTextEffect(StringID msg, int x, int y, uint16 duration);
void InitTextEffects(void);
void InitTextEffects();
void DrawTextEffects(DrawPixelInfo *dpi);
void InitTextMessage(void);
void DrawTextMessage(void);
void InitTextMessage();
void DrawTextMessage();
void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
void UndrawTextMessage(void);
void UndrawTextMessage();
bool AddAnimatedTile(TileIndex tile);
void DeleteAnimatedTile(TileIndex tile);
void AnimateAnimatedTiles(void);
void InitializeAnimatedTiles(void);
void AnimateAnimatedTiles();
void InitializeAnimatedTiles();
/* tunnelbridge_cmd.cpp */
bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
@@ -128,7 +128,7 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end);
int CalcBridgeLenCostFactor(int x);
/* misc_cmd.cpp */
void PlaceTreesRandomly(void);
void PlaceTreesRandomly();
void InitializeLandscapeVariables(bool only_constants);
@@ -142,7 +142,7 @@ char *GetName(char *buff, StringID id, const char* last);
#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
#define AllocateName(name, skip) RealAllocateName(name, skip, false)
StringID RealAllocateName(const char *name, byte skip, bool check_double);
void ConvertNameArray(void);
void ConvertNameArray();
/* misc functions */
void MarkTileDirty(int x, int y);
@@ -157,7 +157,7 @@ void DeleteWindowByClass(WindowClass cls);
void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w);
void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num);
void ResetObjectToPlace(void);
void ResetObjectToPlace();
bool ScrollWindowTo(int x, int y, Window * w);
@@ -181,12 +181,12 @@ int FindFirstBit(uint32 x);
void ShowHighscoreTable(int difficulty, int8 rank);
TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
void AfterLoadTown(void);
void UpdatePatches(void);
void AskExitGame(void);
void AskExitToGameMenu(void);
void AfterLoadTown();
void UpdatePatches();
void AskExitGame();
void AskExitToGameMenu();
void RedrawAutosave(void);
void RedrawAutosave();
StringID RemapOldStringID(StringID s);
@@ -203,19 +203,19 @@ enum {
void ShowSaveLoadDialog(int mode);
/* callback from drivers that is called if the game size changes dynamically */
void GameSizeChanged(void);
void GameSizeChanged();
bool FileExists(const char *filename);
bool ReadLanguagePack(int index);
void InitializeLanguagePacks(void);
void InitializeLanguagePacks();
const char *GetCurrentLocale(const char *param);
void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
void LoadFromConfig(void);
void SaveToConfig(void);
void CheckConfig(void);
void LoadFromConfig();
void SaveToConfig();
void CheckConfig();
int ttd_main(int argc, char* argv[]);
void HandleExitGameRequest(void);
void HandleExitGameRequest();
void DeterminePaths(void);
void DeterminePaths();
#endif /* FUNCTIONS_H */