forked from mirror/OpenTTD
(svn r9050) -Codechange: Foo(void) -> Foo()
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@@ -8,7 +8,7 @@
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#include "gfx.h"
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void DoClearSquare(TileIndex tile);
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void RunTileLoop(void);
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void RunTileLoop();
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uint GetPartialZ(int x, int y, Slope corners);
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uint GetSlopeZ(int x, int y);
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@@ -80,11 +80,11 @@ void NORETURN CDECL error(const char *str, ...);
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// Mersenne twister functions
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void SeedMT(uint32 seed);
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uint32 RandomMT(void);
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uint32 RandomMT();
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#ifdef MERSENNE_TWISTER
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static inline uint32 Random(void) { return RandomMT(); }
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static inline uint32 Random() { return RandomMT(); }
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uint RandomRange(uint max);
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#else
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@@ -94,33 +94,33 @@ uint32 RandomMT(void);
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#define RandomRange(max) DoRandomRange(max, __LINE__, __FILE__)
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uint DoRandomRange(uint max, int line, const char *file);
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#else
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uint32 Random(void);
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uint32 Random();
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uint RandomRange(uint max);
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#endif
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#endif // MERSENNE_TWISTER
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static inline TileIndex RandomTileSeed(uint32 r) { return TILE_MASK(r); }
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static inline TileIndex RandomTile(void) { return TILE_MASK(Random()); }
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static inline TileIndex RandomTile() { return TILE_MASK(Random()); }
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uint32 InteractiveRandom(void); // Used for random sequences that are not the same on the other end of the multiplayer link
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uint32 InteractiveRandom(); // Used for random sequences that are not the same on the other end of the multiplayer link
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uint InteractiveRandomRange(uint max);
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/* texteff.cpp */
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void MoveAllTextEffects(void);
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void MoveAllTextEffects();
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void AddTextEffect(StringID msg, int x, int y, uint16 duration);
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void InitTextEffects(void);
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void InitTextEffects();
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void DrawTextEffects(DrawPixelInfo *dpi);
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void InitTextMessage(void);
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void DrawTextMessage(void);
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void InitTextMessage();
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void DrawTextMessage();
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void CDECL AddTextMessage(uint16 color, uint8 duration, const char *message, ...);
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void UndrawTextMessage(void);
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void UndrawTextMessage();
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bool AddAnimatedTile(TileIndex tile);
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void DeleteAnimatedTile(TileIndex tile);
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void AnimateAnimatedTiles(void);
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void InitializeAnimatedTiles(void);
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void AnimateAnimatedTiles();
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void InitializeAnimatedTiles();
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/* tunnelbridge_cmd.cpp */
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bool CheckBridge_Stuff(byte bridge_type, uint bridge_len);
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@@ -128,7 +128,7 @@ uint32 GetBridgeLength(TileIndex begin, TileIndex end);
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int CalcBridgeLenCostFactor(int x);
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/* misc_cmd.cpp */
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void PlaceTreesRandomly(void);
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void PlaceTreesRandomly();
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void InitializeLandscapeVariables(bool only_constants);
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@@ -142,7 +142,7 @@ char *GetName(char *buff, StringID id, const char* last);
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#define AllocateNameUnique(name, skip) RealAllocateName(name, skip, true)
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#define AllocateName(name, skip) RealAllocateName(name, skip, false)
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StringID RealAllocateName(const char *name, byte skip, bool check_double);
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void ConvertNameArray(void);
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void ConvertNameArray();
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/* misc functions */
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void MarkTileDirty(int x, int y);
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@@ -157,7 +157,7 @@ void DeleteWindowByClass(WindowClass cls);
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void SetObjectToPlaceWnd(CursorID icon, SpriteID pal, byte mode, Window *w);
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void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window_class, WindowNumber window_num);
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void ResetObjectToPlace(void);
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void ResetObjectToPlace();
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bool ScrollWindowTo(int x, int y, Window * w);
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@@ -181,12 +181,12 @@ int FindFirstBit(uint32 x);
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void ShowHighscoreTable(int difficulty, int8 rank);
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TileIndex AdjustTileCoordRandomly(TileIndex a, byte rng);
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void AfterLoadTown(void);
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void UpdatePatches(void);
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void AskExitGame(void);
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void AskExitToGameMenu(void);
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void AfterLoadTown();
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void UpdatePatches();
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void AskExitGame();
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void AskExitToGameMenu();
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void RedrawAutosave(void);
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void RedrawAutosave();
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StringID RemapOldStringID(StringID s);
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@@ -203,19 +203,19 @@ enum {
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void ShowSaveLoadDialog(int mode);
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/* callback from drivers that is called if the game size changes dynamically */
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void GameSizeChanged(void);
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void GameSizeChanged();
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bool FileExists(const char *filename);
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bool ReadLanguagePack(int index);
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void InitializeLanguagePacks(void);
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void InitializeLanguagePacks();
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const char *GetCurrentLocale(const char *param);
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void *ReadFileToMem(const char *filename, size_t *lenp, size_t maxsize);
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void LoadFromConfig(void);
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void SaveToConfig(void);
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void CheckConfig(void);
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void LoadFromConfig();
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void SaveToConfig();
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void CheckConfig();
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int ttd_main(int argc, char* argv[]);
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void HandleExitGameRequest(void);
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void HandleExitGameRequest();
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void DeterminePaths(void);
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void DeterminePaths();
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#endif /* FUNCTIONS_H */
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