(svn r209) -Fix: network code based desync

-Feature: framesync packets to hold the clients framecount near the servers
-Fix: command queue now aligns the commands to be processed right after an sync or framesync packet
-Fix: added stubs for compiling without network
This commit is contained in:
signde
2004-09-11 22:10:31 +00:00
parent 1c373cd0af
commit 34ecc0d778
3 changed files with 62 additions and 12 deletions

View File

@@ -134,6 +134,7 @@ void NetworkStartSync(bool fcreset);
void NetworkClose(bool client);
void NetworkSendReadyPacket();
void NetworkSendSyncPackets();
void NetworkSendFrameSyncPackets();
bool NetworkCheckClientReady();
void NetworkIPListInit();