forked from mirror/OpenTTD
(svn r209) -Fix: network code based desync
-Feature: framesync packets to hold the clients framecount near the servers -Fix: command queue now aligns the commands to be processed right after an sync or framesync packet -Fix: added stubs for compiling without network
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@@ -134,6 +134,7 @@ void NetworkStartSync(bool fcreset);
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void NetworkClose(bool client);
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void NetworkSendReadyPacket();
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void NetworkSendSyncPackets();
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void NetworkSendFrameSyncPackets();
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bool NetworkCheckClientReady();
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void NetworkIPListInit();
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