(svn r13320) -Codechange: move some enums from openttd.h to more logical locations.

This commit is contained in:
rubidium
2008-05-29 09:54:47 +00:00
parent 8ea996e246
commit 34e2d8f1e1
6 changed files with 26 additions and 34 deletions

View File

@@ -29,21 +29,6 @@ enum SwitchModes {
SM_LOAD_HEIGHTMAP = 12,
};
/* Modes for GenerateWorld */
enum GenerateWorldModes {
GW_NEWGAME = 0, /* Generate a map for a new game */
GW_EMPTY = 1, /* Generate an empty map (sea-level) */
GW_RANDOM = 2, /* Generate a random map for SE */
GW_HEIGHTMAP = 3, /* Generate a newgame from a heightmap */
};
/* Modes for InitializeGame, those are _bits_! */
enum InitializeGameModes {
IG_NONE = 0, /* Don't do anything special */
IG_DATE_RESET = 1, /* Reset the date when initializing a game */
};
/* Display Options */
enum {
DO_SHOW_TOWN_NAMES = 0,
@@ -54,15 +39,6 @@ enum {
DO_WAYPOINTS = 6,
};
enum {
SORT_ASCENDING = 0,
SORT_DESCENDING = 1,
SORT_BY_DATE = 0,
SORT_BY_NAME = 2
};
extern byte _savegame_sort_order;
/* In certain windows you navigate with the arrow keys. Do not scroll the
* gameview when here. Bitencoded variable that only allows scrolling if all
* elements are zero */