(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'

This commit is contained in:
2007-05-28 16:46:16 +00:00
parent 1a8a44165b
commit 344e9007fe
10 changed files with 64 additions and 20 deletions

View File

@@ -183,6 +183,9 @@ void AssignWindowViewport(Window *w, int x, int y,
WP(w, vp_d).scrollpos_x = pt.x;
WP(w, vp_d).scrollpos_y = pt.y;
WP(w, vp_d).dest_scrollpos_x = pt.x;
WP(w, vp_d).dest_scrollpos_y = pt.y;
w->viewport = vp;
vp->virtual_left = 0;//pt.x;
vp->virtual_top = 0;//pt.y;
@@ -1386,6 +1389,20 @@ void UpdateViewportPosition(Window *w)
/* Center of the viewport is hot spot */
x = WP(w,vp_d).scrollpos_x + vp->virtual_width / 2;
y = WP(w,vp_d).scrollpos_y + vp->virtual_height / 2;
int dest_x = WP(w,vp_d).dest_scrollpos_x + vp->virtual_width / 2;
int dest_y = WP(w,vp_d).dest_scrollpos_y + vp->virtual_height / 2;
int delta_x = dest_x - x;
int delta_y = dest_y - y;
if (delta_x != 0 || delta_y != 0) {
int max_scroll = ScaleByMapSize1D(512);
/* Not at our desired positon yet... */
x += clamp(delta_x / 8, -max_scroll, max_scroll);
y += clamp(delta_y / 8, -max_scroll, max_scroll);
}
/* Convert viewport coordinates to map coordinates
* Calculation is scaled by 4 to avoid rounding errors */
vx = -x + y * 2;
@@ -1841,26 +1858,31 @@ void PlaceObject()
/* scrolls the viewport in a window to a given location */
bool ScrollWindowTo(int x , int y, Window *w)
bool ScrollWindowTo(int x , int y, Window *w, bool instant)
{
Point pt;
pt = MapXYZToViewport(w->viewport, x, y, GetSlopeZ(x, y));
WP(w, vp_d).follow_vehicle = INVALID_VEHICLE;
if (WP(w, vp_d).scrollpos_x == pt.x && WP(w, vp_d).scrollpos_y == pt.y)
if (WP(w, vp_d).dest_scrollpos_x == pt.x && WP(w, vp_d).dest_scrollpos_y == pt.y)
return false;
WP(w, vp_d).scrollpos_x = pt.x;
WP(w, vp_d).scrollpos_y = pt.y;
if (!_patches.smooth_scroll || instant) {
WP(w, vp_d).scrollpos_x = pt.x;
WP(w, vp_d).scrollpos_y = pt.y;
}
WP(w, vp_d).dest_scrollpos_x = pt.x;
WP(w, vp_d).dest_scrollpos_y = pt.y;
return true;
}
bool ScrollMainWindowTo(int x, int y)
bool ScrollMainWindowTo(int x, int y, bool instant)
{
Window *w;
bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0));
bool res = ScrollWindowTo(x, y, FindWindowById(WC_MAIN_WINDOW, 0), instant);
/* If a user scrolls to a tile (via what way what so ever) and already is on
* that tile (e.g.: pressed twice), move the smallmap to that location,
@@ -1877,9 +1899,9 @@ bool ScrollMainWindowTo(int x, int y)
}
bool ScrollMainWindowToTile(TileIndex tile)
bool ScrollMainWindowToTile(TileIndex tile, bool instant)
{
return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2);
return ScrollMainWindowTo(TileX(tile) * TILE_SIZE + TILE_SIZE / 2, TileY(tile) * TILE_SIZE + TILE_SIZE / 2, instant);
}
void SetRedErrorSquare(TileIndex tile)