forked from mirror/OpenTTD
(svn r9962) -Feature: Add smooth viewport scrolling. This must be enabled with patch setting 'smooth_scroll'
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@@ -131,10 +131,10 @@ void SetObjectToPlace(CursorID icon, SpriteID pal, byte mode, WindowClass window
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void ResetObjectToPlace();
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bool ScrollWindowTo(int x, int y, Window * w);
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bool ScrollWindowTo(int x, int y, Window * w, bool instant = false);
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bool ScrollMainWindowToTile(TileIndex tile);
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bool ScrollMainWindowTo(int x, int y);
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bool ScrollMainWindowToTile(TileIndex tile, bool instant = false);
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bool ScrollMainWindowTo(int x, int y, bool instant = false);
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void DrawSprite(SpriteID img, SpriteID pal, int x, int y);
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bool EnsureNoVehicle(TileIndex tile);
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bool EnsureNoVehicleOnGround(TileIndex tile);
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