forked from mirror/OpenTTD
(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing
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@@ -59,7 +59,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
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AllocateMap(size_x, size_y);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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_pause_game = 0;
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_fast_forward = 0;
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