forked from mirror/OpenTTD
(svn r16088) -Codechange: merge HighLightStyle and ViewportHighlightMode as they are basically the same thing
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@@ -114,7 +114,7 @@ static void _GenerateWorld(void *arg)
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if (_settings_game.game_creation.generation_seed == GENERATE_NEW_SEED) _settings_game.game_creation.generation_seed = _settings_newgame.game_creation.generation_seed = InteractiveRandom();
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_random.SetSeed(_settings_game.game_creation.generation_seed);
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SetGeneratingWorldProgress(GWP_MAP_INIT, 2);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, VHM_NONE, WC_MAIN_WINDOW, 0);
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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IncreaseGeneratingWorldProgress(GWP_MAP_INIT);
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/* Must start economy early because of the costs. */
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