(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion

This commit is contained in:
tron
2006-05-21 13:51:36 +00:00
parent de18908057
commit 3282efda88
11 changed files with 13 additions and 102 deletions

View File

@@ -577,8 +577,6 @@ int32 CmdBuildRoadDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
if (dep == NULL) return CMD_ERROR;
if (flags & DC_EXEC) {
if (IsLocalPlayer()) _last_built_road_depot_tile = tile;
dep->xy = tile;
dep->town_index = ClosestTownFromTile(tile, (uint)-1)->index;
@@ -1081,10 +1079,6 @@ static void ChangeTileOwner_Road(TileIndex tile, PlayerID old_player, PlayerID n
}
}
void InitializeRoad(void)
{
_last_built_road_depot_tile = 0;
}
const TileTypeProcs _tile_type_road_procs = {
DrawTile_Road, /* draw_tile_proc */