forked from mirror/OpenTTD
(svn r4940) Remove the dubious feature of remembering the last built depot. It serves no real purpose except causing confusion
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@@ -590,8 +590,6 @@ int32 CmdBuildTrainDepot(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
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if (d == NULL) return CMD_ERROR;
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if (flags & DC_EXEC) {
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if (IsLocalPlayer()) _last_built_train_depot_tile = tile;
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MakeRailDepot(tile, _current_player, p2, p1);
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MarkTileDirtyByTile(tile);
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@@ -2032,10 +2030,6 @@ static uint32 VehicleEnter_Track(Vehicle *v, TileIndex tile, int x, int y)
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return 0;
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}
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void InitializeRail(void)
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{
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_last_built_train_depot_tile = 0;
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}
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const TileTypeProcs _tile_type_rail_procs = {
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DrawTile_Track, /* draw_tile_proc */
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