forked from mirror/OpenTTD
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
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@@ -176,6 +176,7 @@ typedef struct Patches {
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byte drag_signals_density; // many signals density
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bool ainew_active; // Is the new AI active?
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bool ai_in_multiplayer; // Do we allow AIs in multiplayer
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/*
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* New Path Finding
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