forked from mirror/OpenTTD
(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch
settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs!
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@@ -942,6 +942,7 @@ const SettingDesc patch_settings[] = {
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{"wait_twoway_signal", SDT_UINT8, (void*)41, &_patches.wait_twoway_signal, NULL},
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{"ainew_active", SDT_BOOL, (void*)false, &_patches.ainew_active, NULL},
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{"ai_in_multiplayer", SDT_BOOL, (void*)false, &_patches.ai_in_multiplayer, NULL},
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{"map_x", SDT_UINT32, (void*)8, &_patches.map_x, NULL},
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{"map_y", SDT_UINT32, (void*)8, &_patches.map_y, NULL},
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