(svn r3224) -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch

settings, off by defaut). An other step to AIScripts.
      WARNING: this is still highly experimental and has known bugs!
This commit is contained in:
truelight
2005-11-21 14:28:31 +00:00
parent c7f3192f6b
commit 31f218fdf9
11 changed files with 144 additions and 87 deletions

View File

@@ -145,6 +145,14 @@ void AI_RunGameLoop(void)
/* Don't do anything if ai is disabled */
if (!_ai.enabled) return;
/* Don't do anything if we are a network-client
* (too bad when a client joins, he thinks the AIs are real, so it wants to control
* them.. this avoids that, while loading a network game in singleplayer, does make
* the AIs to continue ;))
*/
if (_networking && !_network_server && !_ai.network_client)
return;
/* New tick */
_ai.tick++;