forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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@@ -302,7 +302,7 @@ static void ShowShipDetailsWindow(Vehicle *v)
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w->caption_color = v->owner;
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}
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void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
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void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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Vehicle *v;
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if (!success) return;
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@@ -602,7 +602,7 @@ void ShowShipViewWindow(Vehicle *v)
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static void DrawShipDepotWindow(Window *w)
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{
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uint tile;
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TileIndex tile;
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Vehicle *v;
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int num,x,y;
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Depot *depot;
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@@ -825,7 +825,7 @@ static const WindowDesc _ship_depot_desc = {
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ShipDepotWndProc
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};
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void ShowShipDepotWindow(uint tile)
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void ShowShipDepotWindow(TileIndex tile)
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{
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Window *w;
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@@ -1010,7 +1010,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
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} break;
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case 9: { /* Build new Vehicle */
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uint tile;
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TileIndex tile;
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if (!IsWindowOfPrototype(w, _player_ships_widgets))
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break;
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