(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"

This commit is contained in:
tron
2005-06-24 12:38:35 +00:00
parent 3448729ff3
commit 3154e7148d
63 changed files with 536 additions and 495 deletions

View File

@@ -302,7 +302,7 @@ static void ShowShipDetailsWindow(Vehicle *v)
w->caption_color = v->owner;
}
void CcBuildShip(bool success, uint tile, uint32 p1, uint32 p2)
void CcBuildShip(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
if (!success) return;
@@ -602,7 +602,7 @@ void ShowShipViewWindow(Vehicle *v)
static void DrawShipDepotWindow(Window *w)
{
uint tile;
TileIndex tile;
Vehicle *v;
int num,x,y;
Depot *depot;
@@ -825,7 +825,7 @@ static const WindowDesc _ship_depot_desc = {
ShipDepotWndProc
};
void ShowShipDepotWindow(uint tile)
void ShowShipDepotWindow(TileIndex tile)
{
Window *w;
@@ -1010,7 +1010,7 @@ static void PlayerShipsWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
uint tile;
TileIndex tile;
if (!IsWindowOfPrototype(w, _player_ships_widgets))
break;