(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"

This commit is contained in:
tron
2005-06-24 12:38:35 +00:00
parent 3448729ff3
commit 3154e7148d
63 changed files with 536 additions and 495 deletions

View File

@@ -410,7 +410,7 @@ static void DrawNewRoadVehWindow(Window *w)
}
}
void CcBuildRoadVeh(bool success, uint tile, uint32 p1, uint32 p2)
void CcBuildRoadVeh(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
Vehicle *v;
@@ -526,7 +526,7 @@ static void ShowBuildRoadVehWindow(TileIndex tile)
static void DrawRoadDepotWindow(Window *w)
{
uint tile;
TileIndex tile;
Vehicle *v;
int num,x,y;
Depot *depot;
@@ -753,7 +753,7 @@ static const WindowDesc _road_depot_desc = {
RoadDepotWndProc
};
void ShowRoadDepotWindow(uint tile)
void ShowRoadDepotWindow(TileIndex tile)
{
Window *w;
@@ -909,7 +909,7 @@ static void PlayerRoadVehWndProc(Window *w, WindowEvent *e)
} break;
case 9: { /* Build new Vehicle */
uint tile;
TileIndex tile;
if (!IsWindowOfPrototype(w, _player_roadveh_widgets))
break;