forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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@@ -282,7 +282,7 @@ int32 CmdSellRoadVeh(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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typedef struct RoadFindDepotData {
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uint best_length;
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uint tile;
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TileIndex tile;
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byte owner;
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} RoadFindDepotData;
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@@ -291,7 +291,7 @@ static const byte _road_pf_directions[16] = {
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2, 3, 3, 2, 3, 0, 255, 255,
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};
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static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
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static bool EnumRoadSignalFindDepot(TileIndex tile, RoadFindDepotData *rfdd, int track, uint length, byte *state)
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{
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tile += TileOffsByDir(_road_pf_directions[track]);
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@@ -309,7 +309,7 @@ static bool EnumRoadSignalFindDepot(uint tile, RoadFindDepotData *rfdd, int trac
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static Depot *FindClosestRoadDepot(Vehicle *v)
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{
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uint tile = v->tile;
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TileIndex tile = v->tile;
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int i;
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if (v->u.road.state == 255) { tile = GetVehicleOutOfTunnelTile(v); }
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@@ -472,7 +472,7 @@ static void UpdateRoadVehDeltaXY(Vehicle *v)
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static void ClearCrashedStation(Vehicle *v)
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{
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uint tile = v->tile;
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TileIndex tile = v->tile;
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byte *b, bb;
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RoadStop *rs = GetRoadStopByTile(tile, GetRoadStopType(tile));
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@@ -584,7 +584,7 @@ static void RoadVehCrash(Vehicle *v)
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static void RoadVehCheckTrainCrash(Vehicle *v)
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{
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uint tile;
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TileIndex tile;
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if (v->u.road.state == 255)
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return;
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@@ -901,7 +901,7 @@ static byte RoadVehGetSlidingDirection(Vehicle *v, int x, int y)
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typedef struct OvertakeData {
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Vehicle *u, *v;
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uint tile;
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TileIndex tile;
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byte tilebits;
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} OvertakeData;
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@@ -1012,7 +1012,7 @@ typedef struct {
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uint mindist;
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} FindRoadToChooseData;
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static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
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static bool EnumRoadTrackFindDist(TileIndex tile, FindRoadToChooseData *frd, int track, uint length, byte *state)
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{
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uint dist = DistanceManhattan(tile, frd->dest);
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if (dist <= frd->mindist) {
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@@ -1026,13 +1026,13 @@ static bool EnumRoadTrackFindDist(uint tile, FindRoadToChooseData *frd, int trac
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// Returns direction to choose
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// or -1 if the direction is currently blocked
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static int RoadFindPathToDest(Vehicle *v, uint tile, int enterdir)
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static int RoadFindPathToDest(Vehicle *v, TileIndex tile, int enterdir)
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{
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#define return_track(x) {best_track = x; goto found_best_track; }
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uint16 signal;
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uint bitmask;
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uint desttile;
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TileIndex desttile;
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FindRoadToChooseData frd;
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int best_track;
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uint best_dist, best_maxlen;
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@@ -1317,7 +1317,7 @@ static void RoadVehController(Vehicle *v)
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// switch to another tile
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if (rd.x & 0x80) {
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uint tile = v->tile + TileOffsByDir(rd.x & 3);
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TileIndex tile = v->tile + TileOffsByDir(rd.x & 3);
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int dir = RoadFindPathToDest(v, tile, rd.x&3);
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int tmp;
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uint32 r;
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