forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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2
player.h
2
player.h
@@ -187,7 +187,7 @@ typedef struct Player {
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} Player;
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void ChangeOwnershipOfPlayerItems(byte old_player, byte new_player);
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void GetNameOfOwner(byte owner, uint tile);
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void GetNameOfOwner(byte owner, TileIndex tile);
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int64 CalculateCompanyValue(Player *p);
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void InvalidatePlayerWindows(Player *p);
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void AiDoGameLoop(Player *p);
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