forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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@@ -30,7 +30,7 @@ typedef struct LandInfoData {
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Town *town;
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int32 costclear;
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AcceptedCargo ac;
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uint tile;
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TileIndex tile;
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TileDesc td;
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} LandInfoData;
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@@ -115,7 +115,7 @@ static const WindowDesc _land_info_desc = {
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LandInfoWndProc
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};
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static void Place_LandInfo(uint tile)
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static void Place_LandInfo(TileIndex tile)
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{
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Player *p;
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static LandInfoData lid;
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