forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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@@ -47,7 +47,7 @@ void CheckSwitchToEuro(void)
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void UpdatePlayerHouse(Player *p, uint score)
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{
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byte val;
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uint tile = p->location_of_house;
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TileIndex tile = p->location_of_house;
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if (tile == 0)
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return;
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@@ -792,7 +792,8 @@ void StartupEconomy(void)
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Pair SetupSubsidyDecodeParam(Subsidy *s, bool mode)
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{
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int tile, tile2;
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TileIndex tile;
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TileIndex tile2;
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Industry *i;
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Town *t;
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Station *st;
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