forked from mirror/OpenTTD
(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"
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@@ -24,7 +24,7 @@ extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
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extern const uint16 _bridge_speeds[MAX_BRIDGES];
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extern const StringID _bridge_material[MAX_BRIDGES];
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void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
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void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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}
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@@ -110,7 +110,7 @@ static const WindowDesc _build_road_bridge_desc = {
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};
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void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
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void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
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{
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int j = 0;
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int32 ret;
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