(svn r2483) Replace almost 500 "uint tile" (and variants) with "TileIndex tile"

This commit is contained in:
tron
2005-06-24 12:38:35 +00:00
parent 3448729ff3
commit 3154e7148d
63 changed files with 536 additions and 495 deletions

View File

@@ -24,7 +24,7 @@ extern const PalSpriteID _bridge_sprites[MAX_BRIDGES];
extern const uint16 _bridge_speeds[MAX_BRIDGES];
extern const StringID _bridge_material[MAX_BRIDGES];
void CcBuildBridge(bool success, uint tile, uint32 p1, uint32 p2)
void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
{
if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
}
@@ -110,7 +110,7 @@ static const WindowDesc _build_road_bridge_desc = {
};
void ShowBuildBridgeWindow(uint start, uint end, byte bridge_type)
void ShowBuildBridgeWindow(TileIndex start, TileIndex end, byte bridge_type)
{
int j = 0;
int32 ret;