Codechange: replace crashlog filenames with std::string in Crashlog

This commit is contained in:
Rubidium
2023-05-20 20:04:43 +02:00
committed by rubidium42
parent 19304bd3d5
commit 30b9e02dd9
4 changed files with 59 additions and 99 deletions

View File

@@ -65,31 +65,34 @@ protected:
void LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const;
void LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const;
int CreateFileName(char *filename, const char *filename_last, const char *ext, bool with_dir = true) const;
std::string CreateFileName(const char *ext, bool with_dir = true) const;
public:
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() = default;
std::string crashlog;
std::string crashlog_filename;
std::string crashdump_filename;
std::string savegame_filename;
std::string screenshot_filename;
void FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const;
bool WriteCrashLog(const char *buffer, char *filename, const char *filename_last) const;
bool WriteCrashLog();
/**
* Write the (crash) dump to a file.
* @note On success the filename will be filled with the full path of the
* crash dump file. Make sure filename is at least \c MAX_PATH big.
* @param filename Output for the filename of the written file.
* @param filename_last The last position in the filename buffer.
* @note Sets \c crashdump_filename when there is a successful return.
* @return if less than 0, error. If 0 no dump is made, otherwise the dump
* was successful (not all OSes support dumping files).
*/
virtual int WriteCrashDump(char *filename, const char *filename_last) const;
bool WriteSavegame(char *filename, const char *filename_last) const;
bool WriteScreenshot(char *filename, const char *filename_last) const;
virtual int WriteCrashDump();
bool WriteSavegame();
bool WriteScreenshot();
void SendSurvey() const;
bool MakeCrashLog() const;
bool MakeCrashLog();
/**
* Initialiser for crash logs; do the appropriate things so crashes are