forked from mirror/OpenTTD
(svn r10127) -Add: Addition of basic structure for industry tiles callbacks (unfinished).
-Codechange: ResolverObject receives member gfx, making it compatible for both industries and industry tiles -Codechange: NewIndustryResolver now has his randombits and triggers (even if not implemented)
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@@ -227,16 +227,17 @@ static const SpriteGroup *IndustryResolveReal(const ResolverObject *object, cons
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return NULL;
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}
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static void NewIndustryResolver(ResolverObject *res, IndustryType ind_id, TileIndex tile, Industry *indus)
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static void NewIndustryResolver(ResolverObject *res, TileIndex tile, Industry *indus)
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{
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res->GetRandomBits = NULL;//IndustryTileGetRandomBits;
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res->GetTriggers = NULL;//IndustryTileGetTriggers;
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res->SetTriggers = NULL;//IndustryTileSetTriggers;
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res->GetRandomBits = IndustryTileGetRandomBits;
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res->GetTriggers = IndustryTileGetTriggers;
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res->SetTriggers = IndustryTileSetTriggers;
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res->GetVariable = IndustryGetVariable;
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res->ResolveReal = IndustryResolveReal;
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res->u.industry.tile = tile;
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res->u.industry.ind = indus;
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res->u.industry.gfx = INVALID_INDUSTRYTILE;
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res->callback = 0;
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res->callback_param1 = 0;
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@@ -251,7 +252,7 @@ uint16 GetIndustryCallback(uint16 callback, uint32 param1, uint32 param2, Indust
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ResolverObject object;
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const SpriteGroup *group;
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NewIndustryResolver(&object, industry->type, tile, industry);
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NewIndustryResolver(&object, tile, industry);
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object.callback = callback;
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object.callback_param1 = param1;
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object.callback_param2 = param2;
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