forked from mirror/OpenTTD
(svn r4583) - NewGRF: Revamp sprite group loading to support advanced varadjusts and variable size. These are not yet processed, however.
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@@ -6,9 +6,10 @@
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typedef struct SpriteGroup SpriteGroup;
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typedef struct RealSpriteGroup {
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byte sprites_per_set; // means number of directions - 4 or 8
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/* 'Real' sprite groups contain a list of other result or callback sprite
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* groups. */
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typedef struct RealSpriteGroup {
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// Loaded = in motion, loading = not moving
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// Each group contains several spritesets, for various loading stages
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@@ -16,53 +17,81 @@ typedef struct RealSpriteGroup {
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// with small amount of cargo whilst loading is for stations with a lot
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// of da stuff.
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byte loaded_count; ///< Number of loaded groups
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byte num_loaded; ///< Number of loaded groups
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byte num_loading; ///< Number of loading groups
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SpriteGroup **loaded; ///< List of loaded groups (can be SpriteIDs or Callback results)
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byte loading_count; ///< Number of loading groups
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SpriteGroup **loading; ///< List of loading groups (can be SpriteIDs or Callback results)
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} RealSpriteGroup;
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/* Shared by deterministic and random groups. */
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typedef enum VarSpriteGroupScope {
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typedef enum VarSpriteGroupScopes {
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VSG_SCOPE_SELF,
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// Engine of consists for vehicles, city for stations.
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VSG_SCOPE_PARENT,
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} VarSpriteGroupScope;
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typedef struct DeterministicSpriteGroupRanges DeterministicSpriteGroupRanges;
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typedef enum DeterministicSpriteGroupSizes {
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DSG_SIZE_BYTE,
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DSG_SIZE_WORD,
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DSG_SIZE_DWORD,
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} DeterministicSpriteGroupSize;
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typedef enum DeterministicSpriteGroupOperation {
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DSG_OP_NONE,
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DSG_OP_DIV,
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DSG_OP_MOD,
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} DeterministicSpriteGroupOperation;
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typedef enum DeterministicSpriteGroupAdjustTypes {
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DSGA_TYPE_NONE,
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DSGA_TYPE_DIV,
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DSGA_TYPE_MOD,
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} DeterministicSpriteGroupAdjustType;
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typedef struct DeterministicSpriteGroupRange DeterministicSpriteGroupRange;
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typedef enum DeterministicSpriteGroupAdjustOperations {
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DSGA_OP_ADD, // a + b
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DSGA_OP_SUB, // a - b
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DSGA_OP_SMIN, // (signed) min(a, b)
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DSGA_OP_SMAX, // (signed) max(a, b)
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DSGA_OP_UMIN, // (unsigned) min(a, b)
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DSGA_OP_UMAX, // (unsigned) max(a, b)
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DSGA_OP_SDIV, // (signed) a / b
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DSGA_OP_SMOD, // (signed) a % b
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DSGA_OP_UDIV, // (unsigned) a / b
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DSGA_OP_UMOD, // (unsigned) a & b
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DSGA_OP_MUL, // a * b
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DSGA_OP_AND, // a & b
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DSGA_OP_OR, // a | b
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DSGA_OP_XOR, // a ^ b
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} DeterministicSpriteGroupAdjustOperation;
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typedef struct DeterministicSpriteGroup {
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// Take this variable:
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VarSpriteGroupScope var_scope;
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typedef struct DeterministicSpriteGroupAdjust {
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DeterministicSpriteGroupAdjustOperation operation;
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DeterministicSpriteGroupAdjustType type;
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byte variable;
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byte parameter; ///< Used for variables between 0x60 and 0x7F inclusive.
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// Do this with it:
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byte shift_num;
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byte and_mask;
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uint32 and_mask;
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uint32 add_val;
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uint32 divmod_val;
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} DeterministicSpriteGroupAdjust;
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// Then do this with it:
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DeterministicSpriteGroupOperation operation;
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byte add_val;
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byte divmod_val;
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// And apply it to this:
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typedef struct DeterministicSpriteGroupRange {
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SpriteGroup *group;
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uint32 low;
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uint32 high;
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} DeterministicSpriteGroupRange;
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typedef struct DeterministicSpriteGroup {
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VarSpriteGroupScope var_scope;
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DeterministicSpriteGroupSize size;
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byte num_adjusts;
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byte num_ranges;
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DeterministicSpriteGroupAdjust *adjusts;
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DeterministicSpriteGroupRange *ranges; // Dynamically allocated
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// Dynamically allocated, this is the sole owner
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SpriteGroup *default_group;
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} DeterministicSpriteGroup;
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typedef enum RandomizedSpriteGroupCompareMode {
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typedef enum RandomizedSpriteGroupCompareModes {
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RSG_CMP_ANY,
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RSG_CMP_ALL,
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} RandomizedSpriteGroupCompareMode;
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@@ -83,15 +112,22 @@ typedef struct RandomizedSpriteGroup {
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SpriteGroup **groups;
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} RandomizedSpriteGroup;
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/* This contains a callback result. A failed callback has a value of
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* CALLBACK_FAILED */
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typedef struct CallbackResultSpriteGroup {
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uint16 result;
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} CallbackResultSpriteGroup;
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/* A result sprite group returns the first SpriteID and the number of
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* sprites in the set */
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typedef struct ResultSpriteGroup {
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uint16 result;
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byte sprites;
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SpriteID sprite;
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byte num_sprites;
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} ResultSpriteGroup;
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/* List of different sprite group types */
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typedef enum SpriteGroupType {
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SGT_INVALID,
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SGT_REAL,
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@@ -101,6 +137,7 @@ typedef enum SpriteGroupType {
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SGT_RESULT,
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} SpriteGroupType;
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/* Common wrapper for all the different sprite group types */
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struct SpriteGroup {
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SpriteGroupType type;
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@@ -113,12 +150,6 @@ struct SpriteGroup {
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} g;
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};
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struct DeterministicSpriteGroupRange {
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SpriteGroup *group;
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byte low;
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byte high;
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};
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SpriteGroup *AllocateSpriteGroup(void);
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void InitializeSpriteGroupPool(void);
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