forked from mirror/OpenTTD
(svn r13004) -Codechange: replace AllocateWindow and AllocateWindowDesc with a Window constructor.
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@@ -389,7 +389,7 @@ static const WindowDesc _game_options_desc = {
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void ShowGameOptions()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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AllocateWindowDesc(&_game_options_desc);
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new Window(&_game_options_desc);
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}
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struct GameSettingData {
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@@ -698,7 +698,7 @@ void ShowGameDifficulty()
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/* Copy current settings (ingame or in intro) to temporary holding place
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* change that when setting stuff, copy back on clicking 'OK' */
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_opt_mod_temp = *_opt_ptr;
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AllocateWindowDesc(&_game_difficulty_desc);
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new Window(&_game_difficulty_desc);
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}
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static const char *_patches_ui[] = {
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@@ -1104,7 +1104,7 @@ static const WindowDesc _patches_selection_desc = {
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void ShowPatchesSelection()
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{
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DeleteWindowById(WC_GAME_OPTIONS, 0);
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AllocateWindowDesc(&_patches_selection_desc);
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new Window(&_patches_selection_desc);
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}
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@@ -1334,5 +1334,5 @@ static void ShowCustCurrency()
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_str_separator[1] = '\0';
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DeleteWindowById(WC_CUSTOM_CURRENCY, 0);
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AllocateWindowDesc(&_cust_currency_desc);
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new Window(&_cust_currency_desc);
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}
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