forked from mirror/OpenTTD
(svn r25875) -Change: In scenario editor allow to build all objects which were available at any point in the past to support building scenarios with historic items
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@@ -90,6 +90,7 @@ struct ObjectSpec {
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Money GetClearCost() const { return GetPrice(PR_CLEAR_OBJECT, this->clear_cost_multiplier, this->grf_prop.grffile, 0); }
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bool IsEverAvailable() const;
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bool WasEverAvailable() const;
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bool IsAvailable() const;
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uint Index() const;
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