forked from mirror/OpenTTD
Codechange: Don't use a global for the 'not enough cash' message.
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@@ -1017,7 +1017,7 @@ void CcFoundTown(Commands cmd, const CommandCost &result, TileIndex tile)
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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void CcFoundRandomTown(Commands cmd, const CommandCost &result, TownID town_id)
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void CcFoundRandomTown(Commands cmd, const CommandCost &result, Money, TownID town_id)
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{
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if (result.Succeeded()) ScrollMainWindowToTile(Town::Get(town_id)->xy);
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}
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