forked from mirror/OpenTTD
Codechange: Don't use a global for the 'not enough cash' message.
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@@ -1935,41 +1935,41 @@ static bool IsUniqueTownName(const std::string &name)
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* @param text Custom name for the town. If empty, the town name parts will be used.
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* @return the cost of this operation or an error
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*/
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std::tuple<CommandCost, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text)
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std::tuple<CommandCost, Money, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile, TownSize size, bool city, TownLayout layout, bool random_location, uint32 townnameparts, const std::string &text)
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{
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TownNameParams par(_settings_game.game_creation.town_name);
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if (size >= TSZ_END) return { CMD_ERROR, INVALID_TOWN };
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if (layout >= NUM_TLS) return { CMD_ERROR, INVALID_TOWN };
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if (size >= TSZ_END) return { CMD_ERROR, 0, INVALID_TOWN };
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if (layout >= NUM_TLS) return { CMD_ERROR, 0, INVALID_TOWN };
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/* Some things are allowed only in the scenario editor and for game scripts. */
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if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY) {
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if (_settings_game.economy.found_town == TF_FORBIDDEN) return { CMD_ERROR, INVALID_TOWN };
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if (size == TSZ_LARGE) return { CMD_ERROR, INVALID_TOWN };
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if (random_location) return { CMD_ERROR, INVALID_TOWN };
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if (_settings_game.economy.found_town == TF_FORBIDDEN) return { CMD_ERROR, 0, INVALID_TOWN };
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if (size == TSZ_LARGE) return { CMD_ERROR, 0, INVALID_TOWN };
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if (random_location) return { CMD_ERROR, 0, INVALID_TOWN };
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if (_settings_game.economy.found_town != TF_CUSTOM_LAYOUT && layout != _settings_game.economy.town_layout) {
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return { CMD_ERROR, INVALID_TOWN };
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return { CMD_ERROR, 0, INVALID_TOWN };
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}
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} else if (_current_company == OWNER_DEITY && random_location) {
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/* Random parameter is not allowed for Game Scripts. */
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return { CMD_ERROR, INVALID_TOWN };
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return { CMD_ERROR, 0, INVALID_TOWN };
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}
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if (text.empty()) {
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/* If supplied name is empty, townnameparts has to generate unique automatic name */
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if (!VerifyTownName(townnameparts, &par)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), INVALID_TOWN };
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if (!VerifyTownName(townnameparts, &par)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), 0, INVALID_TOWN };
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} else {
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/* If name is not empty, it has to be unique custom name */
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if (Utf8StringLength(text) >= MAX_LENGTH_TOWN_NAME_CHARS) return { CMD_ERROR, INVALID_TOWN };
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if (!IsUniqueTownName(text)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), INVALID_TOWN };
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if (Utf8StringLength(text) >= MAX_LENGTH_TOWN_NAME_CHARS) return { CMD_ERROR, 0, INVALID_TOWN };
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if (!IsUniqueTownName(text)) return { CommandCost(STR_ERROR_NAME_MUST_BE_UNIQUE), 0, INVALID_TOWN };
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}
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/* Allocate town struct */
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if (!Town::CanAllocateItem()) return { CommandCost(STR_ERROR_TOO_MANY_TOWNS), INVALID_TOWN };
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if (!Town::CanAllocateItem()) return { CommandCost(STR_ERROR_TOO_MANY_TOWNS), 0, INVALID_TOWN };
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if (!random_location) {
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CommandCost ret = TownCanBePlacedHere(tile);
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if (ret.Failed()) return { ret, INVALID_TOWN };
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if (ret.Failed()) return { ret, 0, INVALID_TOWN };
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}
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static const byte price_mult[][TSZ_RANDOM + 1] = {{ 15, 25, 40, 25 }, { 20, 35, 55, 35 }};
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@@ -1985,8 +1985,7 @@ std::tuple<CommandCost, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile
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TownID new_town = INVALID_TOWN;
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if (flags & DC_EXEC) {
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if (cost.GetCost() > GetAvailableMoneyForCommand()) {
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_additional_cash_required = cost.GetCost();
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return { CommandCost(EXPENSES_OTHER), INVALID_TOWN };
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return { CommandCost(EXPENSES_OTHER), cost.GetCost(), INVALID_TOWN };
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}
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Backup<bool> old_generating_world(_generating_world, true, FILE_LINE);
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@@ -2031,7 +2030,7 @@ std::tuple<CommandCost, TownID> CmdFoundTown(DoCommandFlag flags, TileIndex tile
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Game::NewEvent(new ScriptEventTownFounded(t->index));
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}
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}
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return { cost, new_town };
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return { cost, 0, new_town };
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}
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/**
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