(svn r10276) -Codechange: made a counter based on milliseconds and independent of the game-state to base double-click and TGP Generation Process on

-Codechange: renamed _timer_counter to _palette_animation_counter, as that is what it is
This commit is contained in:
truelight
2007-06-22 20:04:21 +00:00
parent e90b072c11
commit 2e19d3cf78
9 changed files with 26 additions and 17 deletions

View File

@@ -875,14 +875,12 @@ static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total
_tp.percent = percent_table[cls];
}
/* Don't update the screen too often. So update it once in every 200ms.
* However, the _tick_counter increases by 8 every 30ms, so compensate
* for that. */
if (!_network_dedicated && _tp.timer != 0 && _timer_counter - _tp.timer < (200 * 8 / 30)) return;
/* Don't update the screen too often. So update it once in every 200ms */
if (!_network_dedicated && _tp.timer != 0 && _realtime_tick - _tp.timer < 200) return;
/* Percentage is about the number of completed tasks, so 'current - 1' */
_tp.percent = percent_table[cls] + (percent_table[cls + 1] - percent_table[cls]) * (_tp.current == 0 ? 0 : _tp.current - 1) / _tp.total;
_tp.timer = _timer_counter;
_tp.timer = _realtime_tick;
if (_network_dedicated) {
static uint last_percent = 0;