forked from mirror/OpenTTD
(svn r10773) -Codechange: use pool.CleanPool instead of CleanPool(&pool) and similarly for AddBlock*.
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@@ -20,7 +20,7 @@ STATIC_OLD_POOL(SoundInternal, FileEntry, 3, 1000, NULL, NULL)
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FileEntry *AllocateFileEntry()
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{
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if (_sound_count == GetSoundInternalPoolSize()) {
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if (!AddBlockToPool(&_SoundInternal_pool)) return NULL;
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if (!_SoundInternal_pool.AddBlockToPool()) return NULL;
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}
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return GetSoundInternal(_sound_count++);
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@@ -29,7 +29,7 @@ FileEntry *AllocateFileEntry()
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void InitializeSoundPool()
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{
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CleanPool(&_SoundInternal_pool);
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_SoundInternal_pool.CleanPool();
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_sound_count = 0;
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/* Copy original sound data to the pool */
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