forked from mirror/OpenTTD
(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
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@@ -30,12 +30,12 @@ struct AccelerationCache {
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uint32 cached_weight; ///< Total weight of the consist.
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uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
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uint32 cached_max_te; ///< Maximum tractive effort of consist.
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uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle.
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/* Cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
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uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type.
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uint32 cached_power; ///< Total power of the consist.
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uint32 cached_air_drag; ///< Air drag coefficient of the vehicle.
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uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle.
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uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type.
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};
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/** Ground vehicle flags. */
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