(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.

This commit is contained in:
michi_cc
2010-11-07 13:35:07 +00:00
parent 1ee62de0a3
commit 2d801c64a1
4 changed files with 40 additions and 33 deletions

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@@ -30,12 +30,12 @@ struct AccelerationCache {
uint32 cached_weight; ///< Total weight of the consist.
uint32 cached_slope_resistance; ///< Resistance caused by weight when this vehicle part is at a slope.
uint32 cached_max_te; ///< Maximum tractive effort of consist.
uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle.
/* Cached values, recalculated on load and each time a vehicle is added to/removed from the consist. */
uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type.
uint32 cached_power; ///< Total power of the consist.
uint32 cached_air_drag; ///< Air drag coefficient of the vehicle.
uint16 cached_axle_resistance; ///< Resistance caused by the axles of the vehicle.
uint16 cached_max_track_speed; ///< Maximum consist speed limited by track type.
};
/** Ground vehicle flags. */