forked from mirror/OpenTTD
(svn r23446) -Codechange: move _cur_palette and it's related first/count dirty variables into a single structure
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@@ -266,4 +266,11 @@ enum SpriteType {
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/** The number of milliseconds per game tick. */
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static const uint MILLISECONDS_PER_TICK = 30;
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/** Information about the currently used palette. */
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struct Palette {
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Colour palette[256]; ///< Current palette. Entry 0 has to be always fully transparent!
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int first_dirty; ///< The first dirty element.
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int count_dirty; ///< The number of dirty elements.
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};
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#endif /* GFX_TYPE_H */
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