forked from mirror/OpenTTD
(svn r3429) - Feature (Followup): Change the gamelist window to accomodate for the new information.
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@@ -833,7 +833,7 @@ NetworkGameList *NetworkQueryServer(const char* host, unsigned short port, bool
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}
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/* Validates an address entered as a string and adds the server to
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* the list. If you use this functions, the games will be marked
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* the list. If you use this function, the games will be marked
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* as manually added. */
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void NetworkAddServer(const char *b)
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{
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@@ -1343,7 +1343,7 @@ void NetworkStartUp(void)
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memset(&_network_game_info, 0, sizeof(_network_game_info));
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_network_game_info.clients_max = 10; // XXX - hardcoded, string limiation -- TrueLight
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_network_game_info.companies_max = MAX_PLAYERS;
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_network_game_info.companies_max = MAX_PLAYERS; // 8
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_network_game_info.spectators_max = _network_game_info.clients_max;
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// Let's load the network in windows
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