Feature: Framerate display window (#6822)

Frame rate and various game loop/graphics timing measurements and graphs. Accessible via the Help menu, and can print some stats in the console via the fps command.
This commit is contained in:
Niels Martin Hansen
2018-07-19 21:17:07 +02:00
committed by Patric Stout
parent a3d1950b65
commit 2a868b9f3b
33 changed files with 1194 additions and 11 deletions

View File

@@ -32,6 +32,7 @@
#include "company_func.h"
#include "pathfinder/npf/aystar.h"
#include "saveload/saveload.h"
#include "framerate_type.h"
#include <list>
#include <set>
@@ -720,6 +721,8 @@ TileIndex _cur_tileloop_tile;
*/
void RunTileLoop()
{
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
/* The pseudorandom sequence of tiles is generated using a Galois linear feedback
* shift register (LFSR). This allows a deterministic pseudorandom ordering, but
* still with minimal state and fast iteration. */
@@ -1303,10 +1306,14 @@ void OnTick_LinkGraph();
void CallLandscapeTick()
{
OnTick_Town();
OnTick_Trees();
OnTick_Station();
OnTick_Industry();
{
PerformanceAccumulator framerate(PFE_GL_LANDSCAPE);
OnTick_Town();
OnTick_Trees();
OnTick_Station();
OnTick_Industry();
}
OnTick_Companies();
OnTick_LinkGraph();