forked from mirror/OpenTTD
(svn r7065) Use simple assignment instead of memcpy()
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@@ -456,7 +456,7 @@ int ttd_main(int argc, char *argv[])
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/* Make sure _patches is filled with _patches_newgame if we switch to a game directly */
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if (_switch_mode != SM_NONE) {
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memcpy(&_opt, &_opt_newgame, sizeof(_opt));
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_opt = _opt_newgame;
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GfxLoadSprites();
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UpdatePatches();
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}
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@@ -662,7 +662,7 @@ static void StartScenario(void)
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}
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_opt_ptr = &_opt;
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memcpy(&_opt_ptr->diff, &_opt_newgame.diff, sizeof(_opt_ptr->diff));
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_opt_ptr->diff = _opt_newgame.diff;
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_opt.diff_level = _opt_newgame.diff_level;
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// Inititalize data
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