forked from mirror/OpenTTD
(svn r7527) -Update appropiate files with release information for 0.5.0-RC1
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docs/Readme_Windows_MSVC.txt
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104
docs/Readme_Windows_MSVC.txt
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Compiling OpenTTD using Microsoft Visual C++ 6.0
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Step 1: Ingredients
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Download the following files:
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* Openttd-useful.zip (http://sourceforge.net/project/showfiles.php?group_id=103924&package_id=114307&release_id=228633)
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* DirectX 8.1 SDK (http://neuron.tuke.sk/~mizanin/eng/Dx81sdk-include-lib.rar) (or alternatively the latest DirectX SDK from Microsoft)
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* The February 2003 Microsoft Platform SDK (http://www.microsoft.com/msdownload/platformsdk/sdkupdate/XPSP2FULLInstall.htm) (newer SDK's do not work with MSVC6)
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* afxres.h (http://www-d0.fnal.gov/d0dist/dist/packages/d0ve/devel/windows/AFXRES.H) (maybe you not need this)
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...and of course the newest source from svn://svn.openttd.org/trunk
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You have to have a SVN-client to download the source:
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* Command line version (Subversion 1.2.3 Win32 binaries) (http://subversion.tigris.org/servlets/ProjectDocumentList?folderID=91)
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* GUI TortoiseSVN (http://tortoisesvn.tigris.org/download.html)
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Step 2: Includes and Libraries
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Put the newly downloaded files in the VC lib and include directories (Where "C:\Program Files\Microsoft Visual Studio\VC98" is your local location of VC)
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* zconf.h [useful.zip]
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* zlib.h [useful.zip]
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* png.h [useful.zip]
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* pngconf.h [useful.zip]
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* afxres.h
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and
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* zlibstat.lib [useful.zip]
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* libpng.lib [useful.zip]
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in
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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Step 3: DirectX SDK
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(This should work with the latest DirectX SDK as well.)
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There are 2 folder in the compressed file: Include and Lib
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Copy all files from Include folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Include
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and all files from Lib folder to
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C:\Program Files\Microsoft Visual Studio\VC98\Lib
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You can also make custom directories, which is recommended so you don't overwrite VS6 files, for libraries (.lib) and includes/header files (.h) and add it to the VC paths via:
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Tools -> Options -> Directories -> show directories for:
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a) include files (the include dir: C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\include )
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b) library files (the lib dir, C:\Program Files\Microsoft Visual Studio\VC98\DirectX 8.1 SDK\lib )
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NOTE: make sure that the directory for the DirectX SDK is the first one in the list, above all others, otherwise compilation will most likely fail!!
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Step 4: TTD Graphics files
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Copy the following files from Transport Tycoon Deluxe to the data folder
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* sample.cat
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* trg1r.grf
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* trgcr.grf
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* trghr.grf
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* trgir.grf
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* trgtr.grf
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Step 5: Compiling
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Open trunk/openttd.dsw
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Build menu > Set active configuration > Select: "openttd - Win32 Release"
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Compile...
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Now it should work, it worked for me :)
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From r1319 you can compile branch/map in Debug mode (by Bociusz)
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For compiling branch/cargo-packets you have to add cargo.c and .h to this tree's openttd.dsp
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If it's not working, and you checked that you using the newest SVN (!) report to Bociusz on IRC (irc://irc.freenode.net/openttd)
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Go ahead and make that patch! Happy Hacking! :)
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Originally written by Dribbel
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Project file updating by Bociusz
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