forked from mirror/OpenTTD
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
17
window.h
17
window.h
@@ -200,7 +200,7 @@ struct Window {
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int left,top;
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int width,height;
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Scrollbar hscroll, vscroll;
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Scrollbar hscroll, vscroll, vscroll2;
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byte caption_color;
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@@ -254,6 +254,15 @@ typedef struct {
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int16 rename_engine;
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} buildtrain_d;
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typedef struct {
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byte railtype;
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byte vehicletype;
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byte sel_index[2];
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int16 sel_engine[2];
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uint16 count[2];
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byte line_height;
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} replaceveh_d;
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typedef struct {
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VehicleID sel;
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} traindepot_d;
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@@ -358,7 +367,8 @@ enum WindowWidgetTypes {
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WWT_HSCROLLBAR = 11,
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WWT_STICKYBOX = 12,
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WWT_LAST = 13, /* Last Item. use WIDGETS_END to fill up padding!! */
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WWT_SCROLL2BAR = 13, /* 2nd vertical scrollbar*/
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WWT_LAST = 14, /* Last Item. use WIDGETS_END to fill up padding!! */
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WWT_MASK = 31,
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@@ -384,6 +394,7 @@ enum WindowFlags {
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WF_WHITE_BORDER_ONE = 1 << 11,
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WF_WHITE_BORDER_MASK = 3 << 11,
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WF_SCROLL2 = 1 << 13,
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};
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@@ -453,7 +464,7 @@ int PositionMainToolbar(Window *w);
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/* widget.c */
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int GetWidgetFromPos(Window *w, int x, int y);
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void DrawWindowWidgets(Window *w);
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void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask);
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void ShowDropDownMenu(Window *w, const StringID *strings, int selected, int button, uint32 disabled_mask, bool remove_filtered_strings);
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void HandleButtonClick(Window *w, byte widget);
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