(svn r1323) Adding autoreplace feature

This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once 
ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the 
vehicle overview windows
Note: autorenew is now autoreplace, but to the same engine type
Nice new features, that was added to make this possible
- windows can now have two independant vertical scrollbars
- CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with 
estimated costs even if shift is pressed
- fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
bjarni
2005-01-02 17:23:04 +00:00
parent a11f46fed4
commit 29d8c5bb50
27 changed files with 1247 additions and 270 deletions

View File

@@ -44,7 +44,7 @@ void DispatchLeftClickEvent(Window *w, int x, int y) {
case WWT_NODISTXTBTN:
break;
}
} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_HSCROLLBAR) {
} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y);
}
@@ -953,6 +953,9 @@ static bool HandleScrollbarScrolling()
if (w->flags4 & WF_HSCROLL) {
sb = &w->hscroll;
i = _cursor.pos.x - _cursorpos_drag_start.x;
} else if (w->flags4 & WF_SCROLL2){
sb = &w->vscroll2;
i = _cursor.pos.y - _cursorpos_drag_start.y;
} else {
sb = &w->vscroll;
i = _cursor.pos.y - _cursorpos_drag_start.y;