forked from mirror/OpenTTD
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
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5
window.c
5
window.c
@@ -44,7 +44,7 @@ void DispatchLeftClickEvent(Window *w, int x, int y) {
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case WWT_NODISTXTBTN:
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break;
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}
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} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_HSCROLLBAR) {
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} else if (wi->type == WWT_SCROLLBAR || wi->type == WWT_SCROLL2BAR || wi->type == WWT_HSCROLLBAR) {
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ScrollbarClickHandler(w, wi, e.click.pt.x, e.click.pt.y);
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}
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@@ -953,6 +953,9 @@ static bool HandleScrollbarScrolling()
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if (w->flags4 & WF_HSCROLL) {
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sb = &w->hscroll;
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i = _cursor.pos.x - _cursorpos_drag_start.x;
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} else if (w->flags4 & WF_SCROLL2){
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sb = &w->vscroll2;
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i = _cursor.pos.y - _cursorpos_drag_start.y;
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} else {
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sb = &w->vscroll;
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i = _cursor.pos.y - _cursorpos_drag_start.y;
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