forked from mirror/OpenTTD
(svn r1323) Adding autoreplace feature
This feature works much like autorenew, but it will get you a new engine type instead of a new one of the same type. Once ordered, it will automatically replace the engines while they visits a depot. The GUI for setting this up have been added on the vehicle overview windows Note: autorenew is now autoreplace, but to the same engine type Nice new features, that was added to make this possible - windows can now have two independant vertical scrollbars - CMD_SHOW_NO_ERROR have been added as a flag for DoCommandP. It will make it do the action instead of showing the red box with estimated costs even if shift is pressed - fixed problem where enginetypes where not initialized when loading a game. It's now done in InitializeGame()
This commit is contained in:
@@ -231,7 +231,7 @@ static void NetworkGameWindowWndProc(Window *w, WindowEvent *e)
|
||||
DeleteWindowById(WC_NETWORK_WINDOW, 0);
|
||||
break;
|
||||
case 4: case 5:
|
||||
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0); // do it for widget 5
|
||||
ShowDropDownMenu(w, _lan_internet_types_dropdown, _network_lan_internet, 5, 0, 0); // do it for widget 5
|
||||
break;
|
||||
case 10: { /* Matrix to show networkgames */
|
||||
uint32 id_v = (e->click.pt.y - NET_PRC__OFFSET_TOP_WIDGET) / NET_PRC__SIZE_OF_ROW;
|
||||
@@ -540,13 +540,13 @@ static void NetworkStartServerWindowWndProc(Window *w, WindowEvent *e)
|
||||
SetWindowDirty(w);
|
||||
} break;
|
||||
case 7: case 8: /* Connection type */
|
||||
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0); // do it for widget 8
|
||||
ShowDropDownMenu(w, _connection_types_dropdown, _network_advertise, 8, 0, 0); // do it for widget 8
|
||||
break;
|
||||
case 9: case 10: /* Number of Players */
|
||||
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0); // do it for widget 10
|
||||
ShowDropDownMenu(w, _players_dropdown, _network_game_info.clients_max - 2, 10, 0, 0); // do it for widget 10
|
||||
return;
|
||||
case 11: case 12: /* Language */
|
||||
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0); // do it for widget 12
|
||||
ShowDropDownMenu(w, _language_dropdown, _network_game_info.server_lang, 12, 0, 0); // do it for widget 12
|
||||
return;
|
||||
case 13: /* Start game */
|
||||
_is_network_server = true;
|
||||
|
Reference in New Issue
Block a user