forked from mirror/OpenTTD
(svn r16920) -Codechange: shuffle some strings around to simplify looking up vehicle type specific strings for a specific message
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@@ -872,45 +872,14 @@ struct BuildVehicleWindow : Window {
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/* Setup widget strings to fit the different types of vehicles */
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void SetupWindowStrings(VehicleType type)
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{
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switch (type) {
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default: NOT_REACHED();
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this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = (this->listview_mode ? STR_AVAILABLE_TRAINS : STR_BUILD_VEHICLE_TRAIN_ALL_CAPTION) + type;
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this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP + type;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON + type;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP + type;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON + type;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP + type;
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case VEH_TRAIN:
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this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_TRAINS : STR_JUST_STRING;
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this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_TRAIN_LIST_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_TRAIN_BUILD_VEHICLE_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_TRAIN_RENAME_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_TRAIN_RENAME_TOOLTIP;
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break;
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case VEH_ROAD:
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this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_ROAD_VEHICLES : STR_BUILD_VEHICLE_ROAD_CAPTION;
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this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_ROAD_LIST_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_ROAD_BUILD_VEHICLE_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_ROAD_VEHICLE_RENAME_TOOLTIP;
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break;
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case VEH_SHIP:
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this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_SHIPS : STR_BUILD_VEHICLE_SHIP_CAPTION;
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this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_SHIP_LIST_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_SHIP_BUILD_VEHICLE_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_SHIP_RENAME_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_SHIP_RENAME_TOOLTIP;
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break;
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case VEH_AIRCRAFT:
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this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = this->listview_mode ? STR_AVAILABLE_AIRCRAFT : STR_BUILD_VEHICLE_AIRCRAFT_CAPTION;
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this->widget[BUILD_VEHICLE_WIDGET_LIST].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_LIST_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].data = STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_BUILD].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_BUILD_VEHICLE_TOOLTIP;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].data = STR_BUILD_VEHICLE_AIRCRAFT_RENAME_BUTTON;
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this->widget[BUILD_VEHICLE_WIDGET_RENAME].tooltips = STR_BUILD_VEHICLE_AIRCRAFT_RENAME_TOOLTIP;
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break;
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}
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if (type == VEH_TRAIN && this->listview_mode) this->widget[BUILD_VEHICLE_WIDGET_CAPTION].data = STR_JUST_STRING;
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}
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/** Filter the engine list against the currently selected cargo filter */
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@@ -1129,18 +1098,9 @@ struct BuildVehicleWindow : Window {
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case BUILD_VEHICLE_WIDGET_RENAME: {
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EngineID sel_eng = this->sel_engine;
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if (sel_eng != INVALID_ENGINE) {
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StringID str = STR_NULL;
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this->rename_engine = sel_eng;
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN: str = STR_QUERY_RENAME_TRAIN_TYPE_CAPTION; break;
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case VEH_ROAD: str = STR_QUERY_RENAME_ROAD_VEHICLE_TYPE_CAPTION; break;
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case VEH_SHIP: str = STR_QUERY_RENAME_SHIP_TYPE_CAPTION; break;
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case VEH_AIRCRAFT: str = STR_QUERY_RENAME_AIRCRAFT_TYPE_CAPTION; break;
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}
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SetDParam(0, sel_eng);
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ShowQueryString(STR_ENGINE_NAME, str, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
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ShowQueryString(STR_ENGINE_NAME, STR_QUERY_RENAME_TRAIN_TYPE_CAPTION + this->vehicle_type, MAX_LENGTH_ENGINE_NAME_BYTES, MAX_LENGTH_ENGINE_NAME_PIXELS, this, CS_ALPHANUMERAL, QSF_ENABLE_DEFAULT);
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}
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break;
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}
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@@ -1204,15 +1164,7 @@ struct BuildVehicleWindow : Window {
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{
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if (str == NULL) return;
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StringID err_str = STR_NULL;
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switch (this->vehicle_type) {
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default: NOT_REACHED();
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case VEH_TRAIN: err_str = STR_ERROR_CAN_T_RENAME_TRAIN_TYPE; break;
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case VEH_ROAD: err_str = STR_ERROR_CAN_T_RENAME_ROAD_VEHICLE_TYPE; break;
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case VEH_SHIP: err_str = STR_ERROR_CAN_T_RENAME_SHIP_TYPE; break;
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case VEH_AIRCRAFT: err_str = STR_ERROR_CAN_T_RENAME_AIRCRAFT_TYPE; break;
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}
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DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(err_str), NULL, str);
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DoCommandP(0, this->rename_engine, 0, CMD_RENAME_ENGINE | CMD_MSG(STR_ERROR_CAN_T_RENAME_TRAIN_TYPE + this->vehicle_type), NULL, str);
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}
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virtual void OnDropdownSelect(int widget, int index)
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