forked from mirror/OpenTTD
(svn r18726) -Fix [FS#3463]: with non-uniform industries the 'supplies' text when building a station could be incorrect (missing a cargo)
-Change [NoAI]: AITile::GetCargoProduction now returns the number of producers and not the number of tiles of producers. -Fix [NoAI]: AITileList_IndustryProducing would omit some tiles for at which a station would get cargo.
This commit is contained in:
@@ -91,6 +91,12 @@
|
||||
* vehicle of that type in your company, regardless if it's still buildable
|
||||
* or not. AIEngine::IsBuildable returns only true when you can actually
|
||||
* build an engine.
|
||||
* \li AITile::GetCargoProduction will now return the number of producers,
|
||||
* including houses instead the number of producing tiles. This means that
|
||||
* also industries that do not have a tile within the radius, but where
|
||||
* the search bounding box and the industry's bounding box intersect, are
|
||||
* counted. Previously these industries (and their cargos), although they
|
||||
* produced cargo for a station at the given location, were not returned.
|
||||
*
|
||||
* \b 0.7.5
|
||||
*
|
||||
|
Reference in New Issue
Block a user