(svn r11341) -Codechange: add missing callback ID enums, add stub for house property 20 and reorder unimplemented action 0 properties

This commit is contained in:
glx
2007-10-25 23:24:28 +00:00
parent 2739ab082e
commit 287a4a8049
2 changed files with 38 additions and 22 deletions

View File

@@ -170,7 +170,16 @@ enum CallbackID {
/** Called to determine if the industry can still accept or refuse more cargo arrival */
CBID_INDUSTRY_REFUSE_CARGO = 0x3D,
/* There are no callbacks 0x3E - 0x142. */
/* There are no callbacks 0x3E - 0x13F */
/** Called for periodically starting or stopping the animation. */
CBID_STATION_ANIM_START_STOP = 0x140, // not implemented
/** Called to determine station tile next animation frame. */
CBID_STATION_ANIM_NEXT_FRAME = 0x141, // not implemented
/** Called to indicate how long the current animation frame should last. */
CBID_STATION_ANIMATION_SPEED = 0x142, // not implemented
/** Called to determine whether a town building can be destroyed. */
CBID_HOUSE_DENY_DESTRUCTION = 0x143,
@@ -187,7 +196,8 @@ enum CallbackID {
/** Add an offset to the default sprite numbers to show another sprite. */
CBID_CANALS_SPRITE_OFFSET = 0x147, // not implemented
/* There is no callback 0x148.*/
/** Called when a cargo type specified in property 20 is accepted. */
CBID_HOUSE_WATCHED_CARGO_ACCEPTED = 0x148, // not implemented
/** Callback done for each tile of a station to check the slope. */
CBID_STATION_LAND_SLOPE_CHECK = 0x149, // not implemented