forked from mirror/OpenTTD
(svn r22459) -Doc: Typo fixes and doxygen markup improvements.
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@@ -24,7 +24,7 @@ enum HighLightStyle {
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HT_POINT = 0x020, ///< point (lower land, raise land, level land, ...)
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HT_SPECIAL = 0x030, ///< special mode used for highlighting while dragging (and for tunnels/docks)
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HT_DRAG = 0x040, ///< dragging items in the depot windows
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HT_LINE = 0x008, ///< used for autorail highlighting (longer streches), lower bits: direction
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HT_LINE = 0x008, ///< used for autorail highlighting (longer stretches), lower bits: direction
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HT_RAIL = 0x080, ///< autorail (one piece), lower bits: direction
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HT_VEHICLE = 0x100, ///< vehicle is accepted as target as well (bitmask)
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HT_DIAGONAL = 0x200, ///< Also allow 'diagonal rectangles'. Only usable in combination with #HT_RECT or #HT_POINT.
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