forked from mirror/OpenTTD
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
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@@ -2893,8 +2893,8 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
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/* In the case of an area we can determine whether we were dragging south or
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* east by checking the X-coordinates of the tiles */
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byte style_t = (byte)(TileX(end_tile) > TileX(start_tile));
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start_tile = TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
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end_tile = TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
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start_tile = TileAdd(start_tile, ToTileIndexDiff(heightdiff_area_by_dir[style_t]));
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end_tile = TileAdd(end_tile, ToTileIndexDiff(heightdiff_area_by_dir[2 + style_t]));
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[[fallthrough]];
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}
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@@ -2928,16 +2928,16 @@ static int CalcHeightdiff(HighLightStyle style, uint distance, TileIndex start_t
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/* Use lookup table for start-tile based on HighLightStyle direction */
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byte style_t = style * 2;
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assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
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h0 = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
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uint ht = TileHeight(TILE_ADD(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
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h0 = TileHeight(TileAdd(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t])));
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uint ht = TileHeight(TileAdd(start_tile, ToTileIndexDiff(heightdiff_line_by_dir[style_t + 1])));
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h0 = std::max(h0, ht);
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/* Use lookup table for end-tile based on HighLightStyle direction
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* flip around side (lower/upper, left/right) based on distance */
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if (distance == 0) style_t = flip_style_direction[style] * 2;
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assert(style_t < lengthof(heightdiff_line_by_dir) - 13);
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h1 = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
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ht = TileHeight(TILE_ADD(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
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h1 = TileHeight(TileAdd(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t])));
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ht = TileHeight(TileAdd(end_tile, ToTileIndexDiff(heightdiff_line_by_dir[12 + style_t + 1])));
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h1 = std::max(h1, ht);
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break;
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}
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