forked from mirror/OpenTTD
Codechange: rename TILE_ADD(XY) to TileAdd(XY)
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@@ -957,7 +957,7 @@ bool AfterLoadGame()
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* an oil rig which got shut down, but not completely removed from
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* the map
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*/
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TileIndex t1 = TILE_ADDXY(t, 0, 1);
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TileIndex t1 = TileAddXY(t, 0, 1);
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if (!IsTileType(t1, MP_INDUSTRY) || GetIndustryGfx(t1) != GFX_OILRIG_1) {
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DeleteOilRig(t);
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}
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@@ -2804,12 +2804,12 @@ bool AfterLoadGame()
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if (!IsTileType(t, MP_CLEAR) && !IsTileType(t, MP_TREES)) continue;
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if (IsTileType(t, MP_CLEAR) && IsClearGround(t, CLEAR_FIELDS)) continue;
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uint fence = GB(t.m4(), 5, 3);
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if (fence != 0 && IsTileType(TILE_ADDXY(t, 1, 0), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 1, 0), CLEAR_FIELDS)) {
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SetFence(TILE_ADDXY(t, 1, 0), DIAGDIR_NE, fence);
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if (fence != 0 && IsTileType(TileAddXY(t, 1, 0), MP_CLEAR) && IsClearGround(TileAddXY(t, 1, 0), CLEAR_FIELDS)) {
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SetFence(TileAddXY(t, 1, 0), DIAGDIR_NE, fence);
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}
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fence = GB(t.m4(), 2, 3);
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if (fence != 0 && IsTileType(TILE_ADDXY(t, 0, 1), MP_CLEAR) && IsClearGround(TILE_ADDXY(t, 0, 1), CLEAR_FIELDS)) {
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SetFence(TILE_ADDXY(t, 0, 1), DIAGDIR_NW, fence);
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if (fence != 0 && IsTileType(TileAddXY(t, 0, 1), MP_CLEAR) && IsClearGround(TileAddXY(t, 0, 1), CLEAR_FIELDS)) {
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SetFence(TileAddXY(t, 0, 1), DIAGDIR_NW, fence);
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}
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SB(t.m4(), 2, 3, 0);
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SB(t.m4(), 5, 3, 0);
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