(svn r6204) -Cleanup: replace non-indentation with spaces; like '}<TAB>else {' -> '} else {', tabs between code and comment, etc.

This commit is contained in:
rubidium
2006-08-28 18:53:03 +00:00
parent 8cc7aa9aa0
commit 27cee58ab8
56 changed files with 273 additions and 276 deletions

View File

@@ -95,8 +95,8 @@ void TrainPowerChanged(Vehicle* v)
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeOnBridge(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeOnBridge(u->tile))) wagon_has_power = false;
} else if (IsLevelCrossingTile(u->tile)) {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
if (!HasPowerOnRail(u->u.rail.railtype, GetRailTypeCrossing(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailTypeCrossing(u->tile))) wagon_has_power = false;
} else {
if (!HasPowerOnRail(u->u.rail.railtype, GetRailType(u->tile))) engine_has_power = false;
if (!HasPowerOnRail(v->u.rail.railtype, GetRailType(u->tile))) wagon_has_power = false;
@@ -271,13 +271,13 @@ static bool TrainShouldStop(const Vehicle* v, TileIndex tile)
static int GetTrainAcceleration(Vehicle *v, bool mode)
{
const Vehicle *u;
int num = 0; //number of vehicles, change this into the number of axles later
int num = 0; //number of vehicles, change this into the number of axles later
int power = 0;
int mass = 0;
int max_speed = 2000;
int area = 120;
int friction = 35; //[1e-3]
int drag_coeff = 20; //[1e-4]
int drag_coeff = 20; //[1e-4]
int incl = 0;
int resistance;
int speed = v->cur_speed; //[mph]
@@ -358,7 +358,7 @@ static int GetTrainAcceleration(Vehicle *v, bool mode)
if (u->u.rail.track == 0x80) max_speed = min(max_speed, 61);
if (HASBIT(u->u.rail.flags, VRF_GOINGUP)) {
incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
incl += u->u.rail.cached_veh_weight * 60; //3% slope, quite a bit actually
} else if (HASBIT(u->u.rail.flags, VRF_GOINGDOWN)) {
incl -= u->u.rail.cached_veh_weight * 60;
}
@@ -810,7 +810,7 @@ int32 CmdBuildRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
TrainConsistChanged(v);
UpdateTrainAcceleration(v);
if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
if (!HASBIT(p2, 1)) { // check if the cars should be added to the new vehicle
NormalizeTrainVehInDepot(v);
}
@@ -1183,7 +1183,7 @@ int32 CmdMoveRailVehicle(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
* we can't loop forever here because next time we reach this line we will have a front engine */
if (src_head != NULL && !IsFrontEngine(src_head) && IsTrainEngine(src_head)) {
CmdMoveRailVehicle(0, flags, src_head->index | (INVALID_VEHICLE << 16), 1);
src_head = NULL; // don't do anything more to this train since the new call will do it
src_head = NULL; // don't do anything more to this train since the new call will do it
}
if (src_head != NULL) {
@@ -3670,7 +3670,7 @@ void ConvertOldMultiheadToNew(void)
Vehicle *v;
FOR_ALL_VEHICLES(v) {
if (v->type == VEH_Train) {
SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
SETBIT(v->subtype, 7); // indicates that it's the old format and needs to be converted in the next loop
}
}
@@ -3684,18 +3684,18 @@ void ConvertOldMultiheadToNew(void)
CLRBIT(u->subtype, 7);
switch (u->subtype) {
case 0: /* TS_Front_Engine */
case 0: /* TS_Front_Engine */
if (rvi->flags & RVI_MULTIHEAD) SetMultiheaded(u);
SetFrontEngine(u);
SetTrainEngine(u);
break;
case 1: /* TS_Artic_Part */
case 1: /* TS_Artic_Part */
u->subtype = 0;
SetArticulatedPart(u);
break;
case 2: /* TS_Not_First */
case 2: /* TS_Not_First */
u->subtype = 0;
if (rvi->flags & RVI_WAGON) {
// normal wagon
@@ -3711,7 +3711,7 @@ void ConvertOldMultiheadToNew(void)
SetTrainEngine(u);
break;
case 4: /* TS_Free_Car */
case 4: /* TS_Free_Car */
u->subtype = 0;
SetTrainWagon(u);
SetFreeWagon(u);