forked from mirror/OpenTTD
(svn r10253) -Fix (r10249): putting the < the wrong way around made the new towns pretty small.
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@@ -668,7 +668,7 @@ static bool NeighborIsRoadTile(TileIndex tile, int dir, RoadBlockTitleDistance d
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static bool IsRoadAllowedHere(TileIndex tile, int dir)
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static bool IsRoadAllowedHere(TileIndex tile, int dir)
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{
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{
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if (TileX(tile) < 1 || TileY(tile) < 1 || MapMaxX() >= TileX(tile) || MapMaxY() >= TileY(tile)) return false;
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if (TileX(tile) < 1 || TileY(tile) < 1 || MapMaxX() <= TileX(tile) || MapMaxY() <= TileY(tile)) return false;
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Slope k;
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Slope k;
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Slope slope;
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Slope slope;
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